Skip to end of metadata
Go to start of metadata

Basic Floor/Wall Colouring

At the bottom of the Material Settings, there are options to change the basic Material. As with the Skin settings, there are multiple inputs which can change the appearance of the Wall/Floor.  If no textures are loaded, these properties will be used.

Default Colour
RGB Value (Click the White Box to edit)
Changes the colour of the surface

Default Metallic
Value from 0 to 1. Set this to 0 for non-metal materials, and set this to 1 for metallic materials.

Roughness
Value from 0 to 1. Controls how shiny or how dull a material will render.




Floor/Wall Texturing

The Floor and Wall both have the same settings, however can be changed uniquely. You can choose to either have a basic setup, or use advanced textures. As with the HDRI step, you will need to download textures to use for the material.

To start, go to https://texturehaven.com/textures/ and select a Material by selecting one from the list or using the categories on the left. The spheres show what the Material will look like.

When you've chosen a Texture, choose a download setting. You will only need the following maps;

  • Diffuse
  • Normal
  • Roughness
  • Specular

Download these at any resolution/filetype you like, however larger textures may take longer to download and render.

After this, select the Wall/Floor, edit the Materials, and open each image as shown below;

Diffuse

Image Input, values under the Open tab should be ignored.
Gives the Object a basic texture, open the Diffuse image.


Vector

Only use the Location, Rotation, and Scale values. This controls how the texture is applied to the Material. Any changes to this will affect all Texture inputs.


Metallic

Value from 0 to 1. Set this to 0 for non-metal materials, and set this to 1 for metallic materials.


Normal

Normal- Image Input, values under the Open tab should be ignored.
Normal Map Strength- Value from 0 to Infinity.

Creates bumps in the surface of the object. The intensity of the effect is controlled by the Normal Map Strength value. open the Normal image.


Roughness


Image Input, values under the Open tab should be ignored.

Controls how shiny or how dull a material will render based off the Image. Open the Roughness image.


Specular

Image Input, values under the Open tab should be ignored.

Controls how reflective the surface is at an intense angle. Open the Specular image.

  • No labels